![]() ![]() Some missions are based on sequences that happen throughout the original Star Wars trilogy, while others are original events (I give them credit for ignoring The Phantom Menace, even though Battle for Naboo made up for it). These ships include the X-Wing, Y-Wing, Snowspeeder, A-Wing, B-Wing and even the Millennium Falcon. ![]() Throughout each mission, you’ll be given a varied number of ships to pilot, with a different default ship. The entire game is only ten missions, but we’ll get into that later. Like the first game, you are first presented with a mission select screen. The ultimate question is, is it better or worse than its predecessor? Let’s see. Released in 2001, as a launch title for the GameCube, Star Wars: Rogue Squadron II was developed by Factor 5 and published by Lucasarts and serves as a sequel to the aforementioned Star Wars: Rogue Squadron on the N64. I realize I’m a little late to the punch for this one, but since The Force Awakens is now the third-highest-grossing movie of all time, I have decided to review another Star Wars game: Star Wars Rogue Squadron II: Rogue Leader. ![]() Last December I reviewed Star Wars: Rogue Squadron in honor of The Force Awakens hitting theaters the following week. ![]() Greetings Freshmen and welcome back everyone else. ![]()
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